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        <title>Guides</title>
        <link>http://thegcp.yuku.com/forums/7</link>
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        <![CDATA[ Forum for posting zone, tradeskill or class guides. Do not post guides for specific raids here unless its a zone you plan to lead raids to on a regular basis ]]>
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			<title><![CDATA[ Torden, Bastion of Thunder (BoT) ]]></title>
			<link>http://thegcp.yuku.com/topic/1005/t/Torden-Bastion-of-Thunder-BoT-.html</link>
			<description><![CDATA[ A <!--EZCODE LINK START--><a href="http://p209.ezboard.com/fonefellowshipfrm7.showMessage?topicID=90.topic" target="top">link to some info</a><!--EZCODE LINK END--> on the True Fellowship board. <div class='signature'><img src="http://mysite.verizon.net/res0vtde/eq/sigs/Morromid.jpg" style="border:0;"></div> ]]></description>

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			<author>feeds@yuku.com (morromid)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1005</guid>
			<pubDate>Mon, 17 Jan 2005 11:27:38 GMT</pubDate>
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			<title><![CDATA[ Undead suitable for Necro Dire Charm ]]></title>
			<link>http://thegcp.yuku.com/topic/1007/t/Undead-suitable-for-Necro-Dire-Charm.html</link>
			<description><![CDATA[ DC -&gt; Dire Charm, an AA ability you can get. <br><br><br>Remember level 46 is the highest you can DC. <!--EZCODE FONT START--><span style="color:red;">47+</span><!--EZCODE FONT END--> is not a good idea<br><br><br> Lich of Miragul 45 - 45 Undead Everfrost Peaks <br> Fallen Taksmaster 36 - 40 Undead Kithicor Forest <br> Wandering Warrior 40 - 42 Undead Kithicor Forest <br> Zombie Guard 42 - 44 Undead Kithicor Forest <br> Zombie Infantry 31 - 31 Undead Kithicor Forest <br> Skeletal Guard 36... ]]></description>

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			<author>feeds@yuku.com (morromid)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1007</guid>
			<pubDate>Mon, 15 Nov 2004 10:07:58 GMT</pubDate>
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			<title><![CDATA[ animals suitable for Druid Dire charm ]]></title>
			<link>http://thegcp.yuku.com/topic/1006/t/animals-suitable-for-Druid-Dire-charm.html</link>
			<description><![CDATA[ Here is a list from Allakhazam. Levels 30-46. the max is 46, so it does not have animals that might be 46 and a little higher. <br><br><br>A Griffin 33 - 37 Animal East Commonlands <br>Dreaded Wolf 33 - 33 Animal Kithicor Forest <br>Dread Wolf 30 - 31 Animal Kithicor Forest <br>Thumper 35 - 35 Animal Kithicor Forest <br>A Gaduladian Widemouth 35 - 35 Animal Splitpaw Lair (Infected Paw) <br>GrimFeather 37 - 37 Animal Northern Karana <br>A Griffon 33 - 37 Animal Northern Karana <br>An Ancient... ]]></description>

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			<author>feeds@yuku.com (morromid)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1006</guid>
			<pubDate>Mon, 15 Nov 2004 10:06:57 GMT</pubDate>
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			<title><![CDATA[ Where to hunt, by level ]]></title>
			<link>http://thegcp.yuku.com/topic/1009/t/Where-to-hunt-by-level.html</link>
			<description><![CDATA[ Many of us are always looking for a new, better, or more interesting place to hunt. While we are told of the old standbys, and most popular areas, there are still some good ones out there that people may have forgotten about, or just don't know the benefits. Most often, we are looking for a place to level our alts, and end up going to where we levelled our mains, or wander around trying new zones without much to go on.<br><br>This link has all the zones, and is marked for what levels to hunt... ]]></description>

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			<author>feeds@yuku.com (Tanz)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1009</guid>
			<pubDate>Sat, 18 Sep 2004 11:57:18 GMT</pubDate>
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			<title><![CDATA[ Mob push ]]></title>
			<link>http://thegcp.yuku.com/topic/1010/t/Mob-push.html</link>
			<description><![CDATA[ This is a copy of a post from TA's forums.  Original poster was Sikak of TA.<br><br>Pushing a mob is what melees do best. Every time you hit a mob, it moves away from you. Amount of push is generated by weapon choice (piercers are the least push, above that is 1hs, 2hs, 1hb, with 2hb being the most) and how fast you hit the mob. If your raid is outfitted with mostly 2hb's, you're in for a rough ride. But, no longer! For I shall share the secrets of the &quot;if the mob moves one way, move it... ]]></description>

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			<author>feeds@yuku.com (Cinabre)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1010</guid>
			<pubDate>Sun, 11 Jul 2004 15:43:23 GMT</pubDate>
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			<title><![CDATA[ Understanding Wizards ]]></title>
			<link>http://thegcp.yuku.com/topic/1011/t/Understanding-Wizards.html</link>
			<description><![CDATA[ To be a Wizard, you must understand these few things:<br><br>First and foremost, You are destruction!  You are chaos controlled! You root and nuke your enemy from a distance.  A melee makes a good pet, though often unreliable.  So before you go out, find yourself a tank to hold agro.<br><br>On agro: You must learn to control your destructive energies.  If you lose control of a MOB, he will disrupt all your spells and kill you.  You must learn to walk the fine line between total destruction... ]]></description>

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			<author>feeds@yuku.com (Hudspethtb)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1011</guid>
			<pubDate>Mon, 27 Oct 2003 11:19:16 GMT</pubDate>
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			<title><![CDATA[ The Art of the Complete Heal Rotation ]]></title>
			<link>http://thegcp.yuku.com/topic/1014/t/The-Art-of-the-Complete-Heal-Rotation.html</link>
			<description><![CDATA[ Selfishly stolen from my Guilds boards, written up by Eleena:<br><br>A) Someone (typically the senior cleric) will set up the rotation. In general you want your most experienced (with raids, not levels) first to kick things off. You then set the remaining order by Level alternating low/high. The reason for this is the lower levels will likely go oom first, and if you spread them out you reduce the risk of having 2 consecutive oom clerics. For Example:<br><br>1) Leader<br>2) lvl 55<br>3) lvl... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1014</guid>
			<pubDate>Tue, 19 Aug 2003 05:44:15 GMT</pubDate>
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			<title><![CDATA[ Halls of Testing (ToV) ]]></title>
			<link>http://thegcp.yuku.com/topic/1015/t/Halls-of-Testing-ToV-.html</link>
			<description><![CDATA[ <!--EZCODE FONT START--><span style="font-size:large;"><!--EZCODE BOLD START--><strong>MOST IMPORTANT RULE: NEVER OPEN THE DOOR WITHOUT PERMISSION</strong><!--EZCODE BOLD END--></span><!--EZCODE FONT END--><br><br>Halls of Testing by Glencannon<br><br>I wrote this as a guide that the Monkly Business site could pick up, should the mods decide it is worthy. Please correct any errors I have made, and feel free to post your own tips. I may incorporate them into the guide; on the other hand, I... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1015</guid>
			<pubDate>Thu, 10 Jul 2003 04:29:39 GMT</pubDate>
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			<title><![CDATA[ Venril Sathir vs. Venril Sathir's Remains ]]></title>
			<link>http://thegcp.yuku.com/topic/1016/t/Venril-Sathir-vs-Venril-Sathir-s-Remains.html</link>
			<description><![CDATA[ Because there seems to be soooo much confusion about these mobs I'm going to post the details.<br><br><!--EZCODE BOLD START--><strong>Venril Sathir</strong><!--EZCODE BOLD END--> (VS) (aka The real VS)<br>Undead<br>Level 55<br>Procs 1500pt Lifetap on whoever he is hitting at the moment<br>~32k Hitpoints<br>Very resistant to all but lull spells<br>Unslowable<br>Drops:<br>Wizard Epic Staff<br>Kunark Class Pants (ie Cobalt, Jaundiced Bone, etc)<br>Does <!--EZCODE UNDERLINE START--><span... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1016</guid>
			<pubDate>Mon, 23 Jun 2003 10:23:44 GMT</pubDate>
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			<title><![CDATA[ Chardok Royals ]]></title>
			<link>http://thegcp.yuku.com/topic/1017/t/Chardok-Royals.html</link>
			<description><![CDATA[ Here are two links to guides created for the Chardok Royals Area. <br><br><br><!--EZCODE AUTOLINK START--><a href="http://www.jlon.org/jlon/chardok_strategy.htm">www.jlon.org/jlon/chardok_strategy.htm</a><!--EZCODE AUTOLINK END--><br><br><!--EZCODE AUTOLINK START--><a href="http://www.absqueveritas.com/eq/strategy/chardok.html">www.absqueveritas.com/eq/...ardok.html</a><!--EZCODE AUTOLINK END--><div class='signature'><center><a href="http://www.magelo.com/eq_view_profile.html?num=168125"><img... ]]></description>

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			<author>feeds@yuku.com (SisterEsrever)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1017</guid>
			<pubDate>Tue, 15 Oct 2002 13:24:08 GMT</pubDate>
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			<title><![CDATA[ Succor/Evac Guide ]]></title>
			<link>http://thegcp.yuku.com/topic/1021/t/Succor-Evac-Guide.html</link>
			<description><![CDATA[ Where does Succor/Evac take you in the zone? My understanding is that the lesser versions of these spells are the same as the full version only take longer to cast. <br><br><br><!--EZCODE BOLD START--><b>  Antonica</b><!--EZCODE BOLD END--><br> <br>Befallen -82, 35 At zone to West Commons <br>Beholder Maze -512, -31 Near East Karana <br>Black Burrow -159, 39 Tunnel near zone to Qeynos hills <br>East Commons 8, 4947 Near West Commons on path <br>East Freeport -14, -950 Boat dock <br>East... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1021</guid>
			<pubDate>Fri, 12 Jul 2002 09:02:52 GMT</pubDate>
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			<title><![CDATA[ Understanding Paladins ]]></title>
			<link>http://thegcp.yuku.com/topic/1023/t/Understanding-Paladins.html</link>
			<description><![CDATA[ Paladins are no longer 75% warrior 25% cleric.  We are now 100% paladin.<br><br>Paladins do not tank as well as warriors, and we do not heal as well as clerics.<br><br>However, we do heal better than warriors and we tank better than clerics <!--EZCODE EMOTICON START :p --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/tongue.gif ALT=":p"><!--EZCODE EMOTICON END--> <br><br>Plus, you have to kill us twice.  Three times if we have full mana.<div class='signature'><a... ]]></description>

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			<author>feeds@yuku.com (Fennyin)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1023</guid>
			<pubDate>Sun, 07 Jul 2002 22:10:43 GMT</pubDate>
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			<title><![CDATA[ Guide to Raiding (general) ]]></title>
			<link>http://thegcp.yuku.com/topic/1025/t/Guide-to-Raiding-general-.html</link>
			<description><![CDATA[ <!--EZCODE AUTOLINK START--><a href="http://loralciriclight.com/raiding_guide.html">loralciriclight.com/raiding_guide.html</a><!--EZCODE AUTOLINK END--><div class='signature'><a href="http://www.guildmagic.com/character.cfm?ID=7804" target="_blank">Jerred</a>, Heyokah of the Arisen<br>Bearer of the Fang and Bone<br>Terris-Thule<br><a href="http://www.magelo.com/eq_view_profile.html?num=29088">Jerred's Gear</a></div> ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1025</guid>
			<pubDate>Fri, 14 Jun 2002 14:38:44 GMT</pubDate>
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			<title><![CDATA[ Understanding Bards ]]></title>
			<link>http://thegcp.yuku.com/topic/1022/t/Understanding-Bards.html</link>
			<description><![CDATA[ Bards are really wacky and messed up.  Verant forgets we exist a lot.  Don't bother trying to understand anything more than the bard decides to tell you at the time because they are probably going to be cranky since they will not be working correctly until the next patch.  When they are not broken then can make broken groups work well and fill in for almost any other class.<br><br>They also run really fast (unless they are broken).<br><br><!--EZCODE EMOTICON START :) --><img... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1022</guid>
			<pubDate>Thu, 13 Jun 2002 21:55:28 GMT</pubDate>
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			<title><![CDATA[ Focus Items (Dropped Gear) ]]></title>
			<link>http://thegcp.yuku.com/topic/1026/t/Focus-Items-Dropped-Gear-.html</link>
			<description><![CDATA[ <!--EZCODE BOLD START--><b> Focus Levels</b><!--EZCODE BOLD END--><br>Level I- Affects spells level 22 and under<br><br>Level II- Affects spells level 44 and under<br><br>Level III- Affects spells level 60 and under<br><br>Level IV- Affects all levels of Warrior only spells<br>---------------------------------------------------------<br><!--EZCODE BOLD START--><b> Focus Effects</b><!--EZCODE BOLD END--><br>Improved Healing + 20% Healing   <br>Beneficial Spells Only <br>Not Complete Heal... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1026</guid>
			<pubDate>Thu, 13 Jun 2002 07:39:21 GMT</pubDate>
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			<title><![CDATA[ Understanding Druids ]]></title>
			<link>http://thegcp.yuku.com/topic/1024/t/Understanding-Druids.html</link>
			<description><![CDATA[ We are not tanks nor clerics..end<div class='signature'><center><a href="http://www.mutedfaith.com/quiz/qz4.htm" target="new"><img src="http://www.mutedfaith.com/images/life.jpg" border="0"></a><br><a href="http://www.mutedfaith.com/quiz/qz4.htm" target="new">find your element</a>at <a href="http://www.mutedfaith.com" target="new">mutedfaith.com</a>.<a href="http://www.livejournal.com/users/labile">&lt;></a></center><center> <img src="http://home.neo.rr.com/bugslair/sextest/lion.jpg"><br>Take... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1024</guid>
			<pubDate>Sun, 09 Jun 2002 07:45:09 GMT</pubDate>
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			<title><![CDATA[ Understanding Rangers ]]></title>
			<link>http://thegcp.yuku.com/topic/1020/t/Understanding-Rangers.html</link>
			<description><![CDATA[ ...........<br>jolt<br>...........<br>jolting blades<br><div class='signature'><table> <tr width="100%"> <td> <center> <img src="http://www.thearisen.com/pictures/personal/starsig.gif"><br> <a href="http://www.magelo.com/eq_view_profile.html?num=136376">Check Out My Package</a> </center></td> </tr> </table></div> ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1020</guid>
			<pubDate>Fri, 07 Jun 2002 10:40:50 GMT</pubDate>
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			<title><![CDATA[ Understanding Enchanters ]]></title>
			<link>http://thegcp.yuku.com/topic/1028/t/Understanding-Enchanters.html</link>
			<description><![CDATA[ I figured I should post a guide so you all can understand me, Twiztid, and Jacquelyne better.<br><br>1) Don't ask for breeze when we have C2 or we might just unmem C2 and give it to ya <!--EZCODE EMOTICON START ;) --><img src=http://www.ezboard.com/intl/aenglish/images/emoticons/wink.gif ALT=";)"><!--EZCODE EMOTICON END--> <br><br>2) *holds up a knife* DON'T EVEN LOOK at my mezzed mob the wrong way <!--EZCODE EMOTICON START :) --><img... ]]></description>

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			<author>feeds@yuku.com (Unregistered(d))</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1028</guid>
			<pubDate>Thu, 06 Jun 2002 06:35:28 GMT</pubDate>
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			<title><![CDATA[ Siren's Grotto ]]></title>
			<link>http://thegcp.yuku.com/topic/1029/t/Siren-s-Grotto.html</link>
			<description><![CDATA[ Sirens Grotto<br><br>A simple guide which will illustrate solutions to primary objectives of this zone.<br><br>A few notes:<br>This guide is written with the thought of using 1 solid group, not a several group raid.<br>Seahorse, and fish see thru all types of invisibility.<br>Other than named, all land based mobs, do not see thru invisibility.<br>Any form of levitation does not work in this zone and it's considered a dungeon.<br>Call of the Hero does work here.<br><br>The first objective I'll... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1029</guid>
			<pubDate>Tue, 28 May 2002 05:32:03 GMT</pubDate>
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			<title><![CDATA[ Faydedar ]]></title>
			<link>http://thegcp.yuku.com/topic/1030/t/Faydedar.html</link>
			<description><![CDATA[ This is a basic outline of the way we took him out for Bilban's epic. <br><br>1) Everyone meets on the island in the south part of Timorous Deep<br>2) Groups are formed (Standard Dragon groups for the most part. See below)<br>3) Buffs are provided. Magic Resist and Fire Resist a must. (All other standard Dragon raid buffs. See below)<br>4) Casters move to wall on opposite side of island as the dock area. (Far to the right from the entrance)<br>5) Melee stands over near the dwarf spawn... ]]></description>

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			<author>feeds@yuku.com (Radnax)</author>
			<guid isPermaLink="true">http://thegcp.yuku.com/topic/1030</guid>
			<pubDate>Fri, 24 May 2002 05:35:18 GMT</pubDate>
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